Troll Zombie

Family: Zombies

Large undead, neutral evil

Armor Class 12 (natural armor)
Hit Points 80 (7d10 + 42)
Speed 25 ft.

18 (+4) 6 (-2) 22 (+6) 2 (-4) 7 (-2) 1 (-5)

Saving Throws Wis +0
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life, but can’t speak
Challenge 3 (700 XP)

Special Traits

  • Cadaverous Appearance. While the zombie is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Foul Recovery (1/Turn. Whenever the zombie would take poison or necrotic damage, it instead takes no damage and regains a number of hit points equal to the total damage, up to 10 hit points.
  • Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


  • Multiattack. The zombie makes two attacks, only one of which can be a bite.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

This is not the complete section 15 entry - see the full license for this page