Trollkin Fire Shaman

Medium humanoid (trollkin), neutral

Armor Class 14 (leather armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.

10 (+0) 14 (+2) 14 (+2) 9 (–1) 16 (+3) 8 (–1)

Skills Arcana +1, Perception +5, Religion +3
Senses darkvision 60 ft., passive Perception 15
Languages Common, Trollkin
Challenge 2 (450 XP)
Proficiency Bonus +2


  • Regeneration. The trollkin gains 3 hp at the start of its turn. If the trollkin takes acid or fire damage, this ability doesn’t function at the start of the trollkin’s next turn. The trollkin dies only if it starts its turn with 0 hp and doesn’t regenerate.
  • Thick Skin. The trollkin’s skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin’s AC.


  • Multiattack. The fire shaman uses Mark Foe. It then makes two Hurl Flame attacks or three Staff attacks.
  • Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
  • Hurl Flame. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 8 (2d4 + 3) fire damage.
  • Mark Foe. One creature the shaman can see within 60 feet must succeed on a DC 13 Wisdom saving throw or be wreathed in magical fire for 1 minute. While wreathed, it can’t take the Hide action or become invisible. The next time the creature takes damage, it takes an extra 7 (2d6) fire damage, and the magical fire ends.


  • Fiery Escape (2/Day). When the shaman takes damage, each creature within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) fire damage. The shaman is then wreathed in flames and teleports up to 30 feet to an unoccupied space it can see.


The wizened trollkin, wearing thick robes and religious trinkets, raises its staff to the sky, fire coalescing around its hands. The ironclad trollkin beside it roars, hefts a large sword, and charges with the shaman’s fire flying beside it. The resilient desert trollkin make their homes in badlands and deserts. To most outsiders, theirs is a harsh culture, but to the trollkin, their unforgiving home demands strength, cunning, and hardiness.

Fire Shamans. Trollkin fire shamans are respected and feared among their people. They harness the fiery power of the desert sun, and they can incinerate anyone who dares to oppose them.

Ironmongers. Ironmongers are veteran trollkin armor and weaponsmiths clad in their creations. They act as vanguards for the desert trollkin.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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