Trollkin Fire Shaman

Family: Trollkin

Medium humanoid (trollkin), neutral

Armor Class 14 (leather armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.

10 (+0) 14 (+2) 14 (+2) 9 (-1) 16 (+3) 8 (-1)

Skills Arcana +1, Perception +5, Religion +1
Senses darkvision 60 ft., passive Perception 15
Languages Common, Trollkin
Challenge 2 (450 XP)


  • Regeneration. The trollkin gains 3 hp at the start of its turn. If the trollkin takes acid or fire damage, this ability doesn’t function at the start of the trollkin’s next turn. The trollkin dies only if it starts its turn with 0 hp and doesn’t regenerate. Thick Skin. The trollkin’s skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin’s AC.


  • Multiattack. The fire shaman uses Mark Foe. It then uses its Hurl Flame twice.
  • Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
  • Hurl Flame. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (2d6) fire damage.
  • Mark Foe. One creature the shaman can see within 30 feet must succeed on a DC 13 Wisdom saving throw or be wreathed in magical fire for 1 minute. While wreathed in magical fire, it can’t take the Hide action or become invisible. The next time the creature takes damage, it takes an extra 7 (2d6) fire damage, and the magical fire ends.


  • Fiery Escape (2/Day). When the shaman takes damage, each creature within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) fire damage. The shaman is then wreathed in flames and teleports up to 30 feet to an unoccupied space it can see.


This trollkin is wiry and wizened, clad in thick leather robes and covered in religious trinkets. Its brethren give it a wide berth, and as it raises its staff to the sky, fire coalesces around its hands. The fire shamans are Hapash’s most trusted servants. They are junior shamans, taken aside from their brethren and entrusted with ensuring their fellows remain true to Hapash’s vision. They specialize in fire magic, capable of shielding their fellows from its touch and incinerating any who dare to oppose her. They are feared by their fellows, many of whom vividly remember Hapash’s rise to power and the charred corpses she left in her wake.

Committed Servants. Fire shamans appear when Hapash has taken personal interest in a situation. That they’re accompanying a group means that Hapash either suspects someone within of acting against her or is looking to accomplish one of her objectives. They often guard sacred sites or lead attacks on intruders, directing which foes to kill and which to capture and deliver to their mistress.

Section 15: Copyright Notice

Warlock Grimoire 3. Authors: Lou Anders, Wolfgang Baur, Celeste Conowitch, Basheer Ghouse, Richard Green, Gabriel Hicks, Victoria Jaczko, Jeff Lee, Jerry LeNeave, JB Little, Christopher Lockey, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Richard Pett, Jon Sawatsky, Mike Shea, Brian Suskind, Prakash Upadhyayula, Ashley Warren, Mike Welham, and Steve Winter. © 2022 Open Design LLC.

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