Truant Devourer

Family: Trollkin

Medium undead, any (As Its Creator Deity)

Armor Class 16
Hit Points 156 (24d8 + 48)
Speed 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 14 (+2) 16 (+3) 18 (+4) 13 (+1)

Skills Perception +8, Religion +7, Stealth +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 90 ft., passive Perception 18
Languages Common plus up to three other languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4

SPECIAL TRAITS

  • Heretic Sense. The truant devourer can pinpoint the location of heretics of its faith within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
  • Magic Resistance. The truant devourer has advantage on saving throws against spells and other magical effects.
  • Turn Resistance. The truant devourer has advantage on saving throws against any effect that turns undead.
  • Undead Nature. The truant devourer doesn’t require air, food, drink, or sleep.

ACTIONS

  • Multiattack. The truant devourer makes three Devourer’s Cleaver or Necrotic Bolt attacks. It can replace one attack with a Life Drain attack.
  • Devourer’s Cleaver. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 9 (2d8) necrotic damage.
  • Life Drain. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 17 (3d8 + 4) necrotic damage. The target must succeed on a DC 16 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
  • Necrotic Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage.
  • Invisibility. The truant devourer magically turns invisible until it attacks or uses Grasping Claws, or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.
  • Grasping Claws (Recharge 5–6). The truant devourer calls dozens of ghostly, skeletal claws to erupt from a point on the ground it can see within 60 feet of it. Each creature within 15 feet of that point must make a DC 16 Dexterity saving throw. On a failure, a creature takes 31 (7d8) necrotic damage and is restrained for 1 minute. On a success, a creature takes half the damage and isn’t restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

BONUS ACTIONS

  • Dusty Step. The truant devourer teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. A cloud of dust appears at the origin and destination when it uses this bonus action.

ABOUT

The decaying form was once a gnoll. It is adorned with symbolic jewelry, religious fetishes, and tattoos of unholy iconography.

Truant devourers are enforcers of the lords of undeath and servants of the undying. They track down the enemies of the dead, especially those that were once counted as allies, and bring them to a fitting end.

Devourers of the Damned. Truant devourers hunt all those who have offended the gods of death: cultists that cease worship, souls that have somehow rejoined the living world, or priests that have abandoned a death deity for another god. Devourers are devoted to their lords and relentless in their pursuit. They have all the time in the world to find those who blaspheme against the gods of death.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

This is not the complete license attribution - see the full license for this page