Tsathar, Sacerdotal

Family: Tsathar

Medium monstrosity, chaotic evil

Armor Class 14 (hide armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 17 (+3) 14 (+2) 17 (+3) 12 (+1)

Saving Throws Wisdom +6, Charisma +4
Skills Nature +5, Perception +6, Religion +5
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Tsathar
Challenge 6 (2,300 XP)

Special Traits

  • Amphibious. The tsathar priest can breathe air and water.
  • Fetid Strike. Once on each of the tsathar priest’s turns when it hits a creature with a weapon attack, it can cause the attack to deal an extra 4 (1d8) poison damage to the target.
  • Keen Smell. The tsathar priest has advantage on Wisdom (Perception) checks that rely on smell.
  • Slimy. Tsathar continuously cover themselves with muck and slime. Creatures attempting to grapple a tsathar do so with disadvantage.
  • Standing Leap. The tsathar priest’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
  • Spellcasting. The tsathar priest is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:

Actions

  • Multiattack. The tsathar makes one attack with its Kukri and one attack with its Bite, or one attack with its Bite and one with its Claws.
  • Kukri. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage
  • Implant (1/day). The tsathar uses its tongue to implant one incapacitated creature with a tsathar egg. The target must make a DC 13 Constitution saving throw or contract the tsathar egg infestation disease.

New Disease: Tsathar Egg Infestation

Tsathar are sexless, reproducing by injecting eggs into living hosts. An egg can be implanted only into a helpless host creature. The host must be of Small size or larger. Giant frogs, bred for this very purpose, are the most common host.

The symptoms of the infestation manifest when the creature next takes a long rest. The infected creature suffers one level of exhaustion. While it has any levels of exhaustion, it is paralyzed, does not benefit from a long rest, and cannot regain hit points from any source save for magic. At the end of each long rest, an infected creature must make a DC 15 Constitution saving throw. On a failed saving throw, the creature gains one level of exhaustion. When an infected creature dies, the young tsathar emerges.

A lesser restoration spell rids the victim of any implanted egg. In addition, another creature can attempt a DC 20 Wisdom (Medicine) check to remove an implanted egg surgically. Each attempt made deals 4 (1d8) slashing damage to a creature.

The type of creature and the implanting tsathar determines what type of tsathar emerges upon the death of the victim:

  • If the implanting creature is any type of tsathar and the victim is any type of beast, the emerging egg is a tsathar.
  • If the implanting creature is a sacerdotal tsathar and the victim is a humanoid, roll a d6. On a 1-3, the egg is a tsathar; a 4-5, the resulting egg is a sacerdotal tsathar. On a 6, it is instead a hellbender tsathar.
  • If the implanting creature is a hellbender tsathar and the victim is humanoid, roll a d6. On a 1-4, the egg is a tsathar. On a 5-6, the egg is a hellbender tsathar.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux