5e SRD >Creatures >


Medium monstrosity, chaotic evil


    Armor Class 13 (leather armor)
    Hit Points 16 (3d8 + 3)
    Speed 30 ft., swim 30 ft.

    13 (+1) 14 (+2) 12 (+1) 12 (+1) 12 (+1) 10 (+0)

    Skills Athletics +3, Stealth +4
    Senses darkvision 60 ft., passive Perception 11
    Languages Abyssal, Tsathar
    Challenge 1/2 (100 XP)

    Special Traits

    • Amphibious. The tsathar can breathe air and water.
    • Keen Smell. The tsathar has advantage on Wisdom (Perception) checks that rely on smell.
    • Slimy. Tsathar continuously cover themselves with muck and slime. Creatures attempting to grapple a tsathar do so with disadvantage.
    • Standing Leap. The tsathar’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


    • Multiattack. The tsathar makes one attack with its Spear and one attack with its Bite, or one attack with its Bite and one withi ts Claws.
    • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft. or 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 +1) piercing damage if used with two hands to make the melee attack.
    • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
    • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage
    • Implant (1/day). The tsathar uses its tongue to implant one incapacitated creature with a tsathar egg. The target must make a DC 13 Constitution saving throw or contract the tsathar egg infestation disease.

    New Disease: Tsathar Egg Infestation

    Tsathar are sexless, reproducing by injecting eggs into living hosts. An egg can be implanted only into a helpless host creature. The host must be of Small size or larger.

    Giant frogs, bred for this very purpose, are the most common host.

    The symptoms of the infestation manifest when the creature next takes a long rest. The infected creature suffers one level of exhaustion. While it has any levels of exhaustion, it is paralyzed, does not benefit from a long rest, and cannot regain hit points from any source save for magic. At the end of each long rest, an infected creature must make a DC 15 Constitution saving throw. On a failed saving throw, the creature gains one level of exhaustion. When an infected creature dies, the young tsathar emerges.

    A lesser restoration spell rids the victim of any implanted egg. In addition, another creature can attempt a DC 20 Wisdom (Medicine) check to remove an implanted egg surgically. Each attempt made deals 4 (1d8) slashing damage to a creature.

    The type of creature and the implanting tsathar determines what type of tsathar emerges upon the death of the victim:

    • If the implanting creature is any type of tsathar and the victim is any type of beast, the emerging egg is a tsathar.
    • If the implanting creature is a sacerdotal tsathar and the victim is a humanoid, roll a d6. On a 1-3, the egg is a tsathar; a 4-5, the resulting egg is a sacerdotal tsathar. On a 6, it is instead a hellbender tsathar.
    • If the implanting creature is a hellbender tsathar and the victim is humanoid, roll a d6. On a 1-4, the egg is a tsathar. On a 5-6, the egg is a hellbender tsathar.
    Section 15: Copyright Notice

    Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

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