5e SRD >Creatures >

Tsukumogami

Medium undead, usually neutral evil

Armor Class 15
Hit Points 50 (12d8 )
Speed 5 ft., fly 40 ft.

STR DEX CON INT WIS CHA
8 16 10 10 14 18

Languages Common and any languages its former owner spoke.
Damage Immunities resists all damage except radiant as long as it’s bonded object is intact.
Damage Vulnerabilities Radiant
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft. passive Perception 12
Challenge 5 (1,800 XP)

Special Traits

  • Bonded Object: A Tsukumogami isn’t just an object. It is a spirit that inhabits an object. A Tsukumogami can choose to fully inhabit its bonded object. During this time, the object is indistinguishable from any other normal object of its kind, except that a Detect Undead spell will reveal its true nature. A Tsukumogami must stay within 40 feet of its bonded object. The bonded object has 20 hit points and hardness 4. It is immune to area of effect damage and uses the Tsukumogami’s AC, Saving Throws, Speed and Resistances. Whenever the Tsukumogami moves, the object may move an equal distance. The object cannot attack on its own, but the spirit may direct it with its bonus action.
  • Vengeful Spirit: The object must be destroyed and the spirit killed with Radiant damage. The object may also be submerged in holy water after the spirit is destroyed If one of these two things is not done, both will return 48 hours later. They will both have full hit points. The Tsukumogami will want revenge.
  • Incorporeal Movement: The Tsukumogami can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. The bonded object may not move in this manner.

Actions

  • Multiattack. The Tsukumogami may make two Ghostly Touch attacks when it takes the attack action.
  • Creeping Doom (recharge 5–6). All creatures within 60 feet must make a DC 15 Charisma saving throw or take 14 (4d6) points of damage and have their maximum HP reduced by this amount. The maximum HP may return to normal at the end of a long rest or with a Lesser Restoration Spell. The Tsukumogami may use this while hidden within its bonded object, but doing so immediately reveals their presence to all those affected.
  • Ghostly Touch. Melee Weapon Attack: ++6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) and the target must make a DC 15 Charisma Saving throw or be overwhelmed with sadness until the end of their next turn. This imposes disadvantage on all attacks, ability checks, and saving throws.

Bonus Actions

  • Flying Object: Ranged Weapon Attack: +6 to hit Range 30 feet., Target: One creature within 30 feet that is not in melee with the Tsukumogami spirit. Hit: 8 (d8 + 4) bludgeoning damage.

About

There exists in Japan the belief that an object used for 100 years becomes possessed by a spirit, or kami. Today there are animated objects that bear faces and mouths, much like the Tsukumogami of myth and legend. A Tsukumogami can be anything, from shoes, to umbrellas, to watches. Anything that is held or used by a person can become a Tsukumogami.

However, there is an important difference between the real Tsukumogami and the stories. A Tsukumogami in this world, has been abandoned. The loneliness they have felt at their abandonment saps the strength and life from those around them. Any deeply beloved object can become a Tsukumogami when it has been cast aside, usually due to the death of their owner. Some become lonely and seek out a new owner and serve them loyally. But others become angry and seek revenge, hiding and appearing to be a normal object and then striking when the new owner is least prepared.

Section 15: Copyright Notice
Tails of the City © 2020, Silver Games, Llc; Authors: David Silver