Huge fey, chaotic neutral

Armor Class 19 (natural hides and bark armor)
Hit Points 411 (28d12 + 224)
Speed 15 ft.

26 (+8) 23 (+6) 26 (+8) 12 (+1) 20 (+5) 27 (+8)

Saving Throws Dex +13, Wis +12
Skills Nature +8, Perception +12, Stealth +13
Senses darkvision 60 ft., passive Perception 22
Languages All
Challenge 21 (33,000 XP)


  • Feather Step. The tunche ignores the negative effects of difficult terrain.
  • Hide In Plain Sight. The tunche can make Dexterity (Stealth) ability checks even when being observed, but only in forest or jungle terrain.
  • Rise of the Jungle. So long as the tunche is in a forest or jungle terrain, it can make attacks against any creature within 100 feet with its vines attacks regardless of whether or not they would normally reach the creature.


  • Multiattack. The tunche makes four attacks: two with its claws and two with its vines.
  • Claws. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) slashing damage.
  • Vines. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) slashing damage plus 14 (4d6) poison damage.
  • Absorb Jungle Denizen. The tunche can try to absorb an adjacent beast or plant creature into its form, requiring the creature to make a DC 20 Dexterity saving throw or be swallowed by the tunche’s mass and killed instantly. The tunche gains a number of hit points equal to the creature’s Hit Dice.
  • Composite Creature. The tunche is an amalgam of jungle plants and animals, and it can separate into two individual creatures as an action. The tunches have the same statistics but half the original tunche’s current hit points. As an action, if they are adjacent, the individual tunches can recombine, combining the two tunche’s current hit points.


A tunche is a bizarre forest creature with twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spider’s head and a jungle orchid. Although it has plant and animal features, a tunche is actually a fey and is not subject to spells designed to affect plants and beasts. A tunche stands 20 feet tall and weighs 4,000 pounds.

Wild Protector. Considering itself the ultimate protector of the jungle, a tunche prowls its domain in search of any who might despoil this vibrant and lush environment. If a tunche encounters travelers who treat the jungle with proper respect, it might simply observe them or demand an offering in exchange for allowing them to pass through its territory. A tunche especially enjoys toying with its victims, using its magic to confuse and mislead its opponents. A tunche rarely kills a foe without toying with it first unless the target is actively harming plants or animals.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

This is not the complete section 15 entry - see the full license for this page