Tusk Lord

Gargantuan monstrosity, neutral

Armor Class 20
Hit Points 444 (24d20 + 192)
Speed 30 ft.

STR DEX CON INT WIS CHA
30 (+10) 13 (+1) 27 (+8) 17 (+3) 22 (+6) 16 (+3)

Saving Throws Str +16, Con +14, Wis +12, Cha +9
Skills Arcana +9, History +9, Nature +9, Perception +12, Religion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, cold, fire, lightning, poison, thunder
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 22
Languages understands all but speaks only Tusk Lord
Challenge 19 (22,000 XP)

SPECIAL TRAITS

  • Immortal. The tusk lord does not need to breathe, eat, or sleep. It will not die of old age but may still be killed.
  • Improved Sense of Smell. The tusk lord has advantage on Perception checks that rely on scent.
  • Innate Spellcasting. The tusk lord’s innate spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, with no need for material components or concentration:
  • Sealed Mind. The tusk lord is immune to mind-altering magic such as charm, compulsion, fear, illusion, or sleep.
  • Wish Granting. At its discretion, the tusk lord may grant the wish of a creature (as the wish spell). The tusk lord does so only if presented with a pleasing whale song. Magical reproductions of such a noise automatically qualify; otherwise, a creature must succeed on a DC 20 Charisma (Performance) check to create a reasonable facsimile by mundane means. The tusk lord may grant only one wish per creature.

ACTIONS

  • Multiattack. The tusk lord makes one Gore attack and two Stomp attacks.
  • Gore. Melee Weapon Attack: +16 to hit, reach 15 ft., one creature. Hit: 37 (6d8 + 10) piercing damage.
  • Stomp. Melee Weapon Attack: +16 to hit, reach 15 ft., one creature. Hit: 32 (4d10 + 10) bludgeoning damage, and the target must succeed on a DC 20 Strength saving throw or be knocked prone.

ABOUT

Tusk lords are towering, intelligent elephants with charcoal skin and ruby red eyes. They have oversized and upward-curving bronze-colored tusks. The tusk lords are believed to hail from a world destroyed ages ago. Scholars say only a dozen of these creatures are left in all the realms of existence, and it is believed that all work on the Charcoal Bridge on the Plane of Molten Skies. Some claim they are the last hierophants of a now-destroyed god.

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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

Tome of Horrors 2020, (C) 2020, Necromancer Games

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