Twigjack Stalker (Illglasir)

Small fey, chaotic evil

Armor Class 16 (natural armor)
Hit Points 98 (15d6+45)
Speed 40 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 16 (+3) 11 (+0) 14 (+2) 13 (+1)

Skills Acrobatics +5, Stealth +5
Damage Resistances bludgeoning, piercing and slashing from weapons that are not cold iron, cold, lightning
Damage Vulnerabilities fire
Condition Immunities blinded, deafened, exhaustion
Senses passive Perception
Languages Common, Sylvan
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Bramble Jump. An illglasir can travel short distances between brambles, shrubs, or thickets as per the spell tree stride as part of its movement. The illglasir can travel in this manner up to 60 feet per day. This movement does not provoke opportunity attacks.
  • Sneak Attack. The illglasir deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the illglasir that isn’t incapacitated and the illglasir doesn’t have disadvantage on the attack roll.

ACTIONS

  • Multiattack. The illglasir makes two attacks with its claws.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) slashing damage.
  • Splinterspray. An illglasir can eject a barrage of splinters and brambles from its body three times per day. This effect creates a 15-foot cone of jagged splinters. Each creature in the cone must make a DC 14 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much on a successful one.

ABOUT

Gnarled sticks bundled by vines and brambles form a twigjack’s entire body. Atop its head, a mossy growth not unlike hair sprouts. The creature’s eyes appear as vacant dark knotholes, and its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature’s body.

Illglasir. These larger, more vicious cousins of the twigjack dwell deep in the forests of the fey realm and emerge only at the behest of mightier fey masters, who use them as assassins. Illglasir are fond of traps and often dig pits and snares for the unwary and then pounce on them when they are separated or hurt from these lethal surprises.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

This is not the complete license attribution - see the full license for this page