Ugrohter

Small undead, chaotic evil

Armor Class 15 (natural)
Hit Points 36 (8d6 + 8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 19 (+4) 13 (+1) 15 (+2) 12 (+1) 15 (+2)

Skills Stealth +10
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common, Sylvan
Challenge 5 (1,800 XP)

SPECIAL TRAITS

ACTIONS

  • Scalpel. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Enspelled Needle. Melee Weapon Attack: +7 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, plus the target must succeed on a DC 13 Wisdom saving throw or become cursed. Roll 1d6 to determine which ability score is affected (1 = Strength, 2 = Dexterity, 3 = Constitution, 4 = Intelligence, 5 = Wisdom, 6 = Charisma). The target makes checks with the affected ability at disadvantage for 1 hour. A creature cursed by one or more enspelled needles takes an additional 1d6 necrotic damage from attacks. The condition may be removed before the hour elapses by a remove curse, dispel good and evil, or similar effect.

ABOUT

Ugrohters are undead fey whose accursed souls become trapped upon the Material Plane. Exceedingly malicious, they delight in playing brutal and sadistic pranks that generally involve mutilating people or other fey. Every ugrohter carries a sack filled with dozens of long needles that the creatures carve from thorns or bones. They use their needles to tack their victims down by the skin before they begin their tortures.

Twisted Sadists. Ugrohters trace their origins to the bands of psychotic pixies that in lost eons allied themselves with Kryonis-Athym, a rebellious fey overlord whose radical proposals included bonding with humans in order to expand Otherworld’s influence on the mortal planes. In the end, the lords of Otherworld sided against Kryonis, cast him out of Otherworld and then slew him. The severing of this bond caused those of his followers who had already taken up residence on the Material Plane to die. These unfortunate fey then rose from the dead, gruesomely transformed into ugrohters.

As a result, these tortured fey creatures turned violent and sadistic. Unable to feel physical pain, ugrohters believe that through pain they might reconnect themselves with the natural world from which they have been cut off. As such they seek to collect the pain and suffering in order to restore their master and in so doing this resurrect themselves.

Reapers of Pain. The ugrohters extract and store memories of death, dying, and torment and channel these memories creating storehouses of agony.

Though they perceive pain as a human element, they also believe that sin caused their own anguished damnation. Still, they don’t want to undo sin as much as they want to break it; an act they believe they can accomplish by the imposing extreme and painful suffering. Lastly, they use the screams of their victims to proudly measure the violence and sadism of their gristly and torturous experiments.

Ugrohters hunt prey using their enspelled needles to disable their enemies, either by hurling them or shooting them with blowguns.

They typically carry several dozen needles in leather sacks stitched together from the skinned faces of their victims. Next, they use giant wooden mallets to hammer more needles into their disabled targets, securely pinning their flesh to nearby objects before slicing these unfortunates to ribbons with their great scalpels.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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