Ultari Bureaucrat

Medium fiend (ultar), neutral evil

Armor Class 16 (omniweave armor)
Hit Points 126 (17d8 + 50)
Speed 30 ft.

11 (+0) 18 (+4) 14 (+2) 20 (+5) 14 (+2) 11 (+0)

Saving Throws Dex +7, lnt +8
Skills Acrobatics +9, Deception +6, Perception +8, Stealth +14
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 16
Languages Ashtuul, Belligren, Common, Deep Speech, Jagladine, Onaryx, Ultari
Challenge 6 (2,300 XP)


  • Ultar Traits. An ultar bureaucrat has the Aura: Fear, Defensive Precognition, Keen Smell, and Ultari Weapon Affinity traits of all ultari.


  • Ultari Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 4) piercing damage.
  • Telepathic Lash. Ranged Weapon Attack (Psionic): +10 to hit, range 150 ft., one target. Hit: 13 (1d8 + 5) force damage, and the target must make a DC 14 Intelligence saving throw, taking 24 (7d6) psychic damage on a failed save, or half as much damage on a successful one.
  • Telepathic Drain (1/Day). As above (DC 14).


The Ultari trace their lineage directly to the Ancients, claiming their race was the first of the new races to manifest from the void. As a result, they believe themselves the purest form of existence, their will to be divine, and their ethics flawless; for they believe its was by their interpretation of reality that gave birth to the consciousness of all other lesser beings and thereby consider all other beings and their interpretations of reality inherently flawed and imperfect. As the truest and purest of the “evil” Ancients’ offspring—and they claim themselves as the dominate species and natural born leaders over the “evil Hegemony”. They hold this claim with their innate and potent psionic abilities, using them in the most invasive and cruel manner to rend minds and twisting allegiances. With this as the basis of their claim of supremacy, none of the other evil races have yet challenged their position in the evil alien hierarchy.

Ultari are muscular and hairless humanoids with smooth grayish, blue-black skin. Their bone structure is well defined with streamlined, skull-like facial features. Their glassy black eyes are almost weary in their knowingness, but their gaze remains cruel, calculated, and superior. Their noses are nearly non-existent while their round membranous ears lie flat against their skulls, only slightly covered with a fleshy flap. Their bodies are muscular, well proportioned, and distinctly human. They stand between 6.5 to 8 feet tall.

An imposing figure strides forth, his great form adorned with armored plates fashioned from an unknown resin. His bluish-black flesh is stretched tightly over his muscular frame and seems to possess a shark-like glisten. His ebon eyes glower with terrible omnipotence, as they slowly scour the surroundings.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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