Ultari Commander

Medium fiend (ultar), lawful evil

Armor Class 19 (neh-thalggu leather armor)
Hit Points 228 (35d8 + 70)
Speed 20 ft.

11 (+0) 18 (+4) 14 (+2) 20 (+5) 14 (+2) 11 (+0)

Saving Throws Dex +9, lnt +10
Skills Acrobatics +9, Deception +6, Perception +8, Stealth +14
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 16
Languages Ashtuul, Belligren, Common
Challenge 16 (15,000 XP)


  • Psychic Strike (1/Turn). The ultari commander deals an extra 21 (6d6) psychic damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally that is not incapacitated and he doesn’t have disadvantage on the attack roll. Soulknife. The ultari commander has advantage on attack rolls against any creature that hasn’t taken a turn. In addition, any hit he scores against a surprised creature is a critical hit. Finally, he may use his Intelligence score for any weapon attack with the psionic tag.
  • Ultar Traits. An ultar commander has the following Ultar Traits: Fear Aura (DC 20), Defensive Precognition, Keen Smell, and Ultari Weapon Affinity traits of all ultari.


  • Multiattack. The ultari commander makes three mindblade attacks.
  • Ultari Mindblade. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) force damage, and the target must make a DC 18 Intelligence saving throw, taking 24 (7d6) psychic damage on a failed save, or half as much damage on a successful one. In addition, on a natural attack roll of 18+ the mindblade dislocates the target teleporting them 1d100 miles away in a random direction if the target fails a DC 17 Intelligence saving throw.
  • Telepathic Lash. Ranged Weapon Attack (Psionic): +10 to hit, range 150 ft., one target. Hit: 13 (1d8 + 5) force damage, and the target must make a DC 18 Intelligence saving throw, taking 24 (7d6) psychic damage on a failed save, or half as much damage on a successful one.
  • Telepathic Drain (1/Day). As a standard ultar, but DC 18.


  • Force Screen. The ultari commander adds 4 to his AC against one weapon attack that would hit it.


The Ultari trace their lineage directly to the Ancients, claiming their race was the first of the new races to manifest from the void. As a result, they believe themselves the purest form of existence, their will to be divine, and their ethics flawless; for they believe its was by their interpretation of reality that gave birth to the consciousness of all other lesser beings and thereby consider all other beings and their interpretations of reality inherently flawed and imperfect. As the truest and purest of the “evil” Ancients’ offspring—and they claim themselves as the dominate species and natural born leaders over the “evil Hegemony”. They hold this claim with their innate and potent psionic abilities, using them in the most invasive and cruel manner to rend minds and twisting allegiances. With this as the basis of their claim of supremacy, none of the other evil races have yet challenged their position in the evil alien hierarchy.

Ultari are muscular and hairless humanoids with smooth grayish, blue-black skin. Their bone structure is well defined with streamlined, skull-like facial features. Their glassy black eyes are almost weary in their knowingness, but their gaze remains cruel, calculated, and superior. Their noses are nearly non-existent while their round membranous ears lie flat against their skulls, only slightly covered with a fleshy flap. Their bodies are muscular, well proportioned, and distinctly human. They stand between 6.5 to 8 feet tall.

An imposing figure strides forth, his great form adorned with armored plates fashioned from an unknown resin. His bluish-black flesh is stretched tightly over his muscular frame and seems to possess a shark-like glisten. His ebon eyes glower with terrible omnipotence, as they slowly scour the surroundings.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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