Ulthal (Winged Demon, Tvungenos)

Medium fiend, chaotic evil

Armor Class 16 (natural)
Hit Points 75 (10d8+30)
Speed 30 ft., fly 80 ft.

17 (+3) 12 (+1) 16 (+3) 10 (+0) 12 (+1) 8 (-1)

Skills Stealth +4
Saving Throws Strength +6, Constitution +6
Damage Immunities cold, fire, poison
Condition Immunities poisoned, charmed
Damage Resistances necrotic, bludgeoning, piercing and slashing from non-magical weapons
Senses darkvision 60 ft., passive Perception 11
Languages Ulthal
Challenge 5 (1,800 XP)


  • Innate Spellcasting. The Uthal’s innate spellcasting ability is Wisdom (Spell Save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Charm Immunity. Not only are the Uthal immune to charm, but they are immune to any charm effect that would in any way affect their emotions.


  • Multiattack. The Ulthal can strike twice with its claws or once with its Scythe, plus making a bite attack.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 6 (1d6+3) Slashing damage.
  • Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 10 (2d6+3) Slashing damage plus 7 (2d6) Necrotic damage. The Scythe is considered magical for the purpose of damage resistance.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 7 (1d8+3) Piercing Damage.


This skeletal creature appears long and tall but is little more than six feet. It looks something like a humanoid, but for its large dark wings and small head. Its skin stretches over the bones of its frame like a cadaver and it reeks much like the dead as well. Wicked looking fangs fill its long-beaked head. Its narrow eyes lie hooded beneath scaly protrusions. The ulthal possess long toes and fingers and the wicked claws its sports as weapons. They always carry a scythe in battle. Each ulthal decorates his scythe, from haft to blade, with bones, pictographs, or any other item they find desirable.

Sadistic Killers. They do not know love nor hate, only a never-ending torment of loss and this makes them unintelligible, impossible to bargain with and even immune to some spells. They hold no particular hatred for any one people or thing, but lust in the agony of all living things. They stalk their prey from afar, hidden to the naked eye, usually hovering in the air some dozen or so feet above who they wish to torment. They wait for an opportunity to strike and then fall upon the victim, rending and tearing them as best they can.

Unwilling Servants. The Ulthal serve no master, no god, nor cause of any description. They haunt the worlds of men and the planes, hunting only for torment. On occasion, sorcery binds them to powerful wizards or priests, or even to others of their own kind, but never willingly. If they are so bound, they reserve all their hate for those who have laid fetters upon them. They do travel with other ulthal, in the deeps of negative planes, flocks of these beasts gather in the thousands.

Special Language. They talk a tongue entirely their own. To the untrained, it sounds much like the cawing of crows. The language is simple and not difficult to learn, but few know it beyond the confines of the ulthal’s hunting grounds.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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