Umbrellaphant

Huge monstrosity, unaligned

Armor Class 12
Hit Points 76 (8d12 + 24)
Speed 40 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 17 (+3) 3 (-4) 11 (+0) 6 (-2)

Senses passive Perception 10
Languages
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Rideable. Up to two Small creatures or one Medium creature can ride the umbrellaphant without squeezing. To make a melee attack against a target within 5 feet of the umbrellaphant, they must use spears or weapons with reach. If the umbrellaphant dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the umbrellaphant.
  • Trampling Charge. If the umbrellaphant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be forced prone. If the target is prone, the umbrellaphant can make one stomp attack against it as a bonus action.

ACTIONS

  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
  • Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
  • Squash. Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or Smaller creature. Hit: 27 (6d6 + 6) bludgeoning damage, the umbrellaphant lands in the target’s space, and the target is grappled (escape DC 16). Until this grapple ends, the target is prone. The grapple ends early if the umbrellaphant moves out of the space.

ABOUT

This immense zooming monster flies not by wings, but a balloon-like structure of its own tough skin billowing over its back like a howdah.

Umbrellaphants are magically created creatures gifted with the ability, by using gases they propel from their backs, to float about like a hot air balloon. Despite this, there is an element of magic in their movement; their skins are not large enough to justify the enormity of an umbrellaphant’s flight, and they move horizontally without any discernible propulsion.

Terrifying Mounts. Whatever the mechanism behind their flight, umbrellaphants are terrifying mounts. Casters sit behind their heads, which limits their ability to carry passengers.

Death from Above. As mounts, umbrellaphants are suitable if somewhat unwieldy. Their flap of skin prohibits a howdah on their backs, so the rider is forced to sit just behind their neck. But as weapons of shock and awe, nothing beats the death from above that is a flying elephant.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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