Undead Archbishop

Medium undead, chaotic evil

Armor Class 18
Hit Points 255 (34d8 + 102)
Speed 40 ft.

6 (-2) 12 (+1) 16 (+3) 16 (+3) 24 (+7) 14 (+2)

Saving Throws Intelligence +8, Wisdom +12
Skills Arcana +8, Religion +13, Stealth +11 (+16 in dim light or darkness)
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, Goblin
Challenge 15 (13,000 XP)

Special Traits

  • Amorphous. The Archbishop can move through a space as narrow as 1 inch wide without squeezing.
  • Shadow Stealth. While in dim light or darkness, the Archbishop can take the Hide action as a bonus action.
  • Sunlight Weakness. While in sunlight, the Archbishop has disadvantage on attack rolls, ability checks, and saving throws.
  • Death God’s Proxy. The AC of The Archbishop includes its Wisdom bonus. Undead creatures have disadvantage on attack rolls against The Archbishop.


  • Strength Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 32 (9d6 + 1) necrotic damage, and the target’s Strength score is reduced by 1d8. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse 1d4 hours later.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.