Undead Pirate

Medium undead, neutral evil

Armor Class 14 (armor scraps)
Hit Points 19 (3d8 + 6)
Speed 30 ft., swim 30 ft.

15 (+2) 16 (+3) 15 (+2) 7 (-2) 8 (-1) 12 (+1)

Skills Acrobatics +5, Athletics +4, Deception +3, Intimidation +3
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages the languages it knew in life
Challenge 1 (200 XP)


  • Lightfooted. The undead pirate can take the Dash or Disengage action as a bonus action on each of its turns.
  • Pull Themselves Together. If the undead pirate loses a limb or other body part, it can reattach it.
  • Sea Legs. The undead pirate has advantage on ability checks and saving throws to resist being forced prone.
  • Sunlight Sensitivity. While in sunlight, the undead pirate has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • The Moon Doesn’t Lie. Only moonlight reveals the undead pirate’s true skeletal form.
  • Undead Fortitude. If damage reduces the undead pirate to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead pirate drops to 1 hit point instead.


  • Multiattack. The undead pirate makes two attacks.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.


A ghost ship pulls alongside a galley under a full moon. Out of nowhere, an armed skeleton appears. It leaps onto the vessel with its weapon raised. More of the undead crew climb up from below deck with wooden planks to board the galley.

Brutal Buccaneer. Undead pirates are even worse than living pirates. Raiding ships and taking the bounty is all they know. They seem to continue to live their lives as if they’d never died.

Dark Tides. These monsters are pirates who were betrayed by their own evil crews. Angry and vengeful, they continue to plunder.

Ghost Ships. Most undead pirates sail on board ghost ships. Some guard treasure on remote islands. Others haunt ancient shipwrecks or abandoned docks.

Undead Nature. An undead pirate doesn’t require air, food, drink, or sleep.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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