Forestmaster Unicorn

Family: Unicorn

Large celestial, lawful good

Armor Class 15 (natural armor)
Hit Points 82 (11d10 + 22)
Speed 50 ft.

18 (+4) 14 (+2) 15 (+2) 11 (+0) 17 (+3) 19 (+4)

Damage Immunities necrotic, poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Celestial, Elvish, Sylvan, telepathy 60 ft.
Challenge 6 (2,300 XP)


  • Brave. The gallant forestmaster unicorn has advantage on saving throws against being frightened.
  • Charge. If the forestmaster unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
  • Innate Spellcasting: The forestmaster unicorn’s innate spellcasting ability is Charisma (spell save DC 15). The forestmaster unicorn can innately cast the following spells, requiring no components:
  • Legendary Resistance (1/Day). If the forestmaster unicorn fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The forestmaster unicorn has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The forestmaster unicorn’s weapon attacks are magical.
  • Purity of Spirit. The forestmaster unicorn is always under the effects of a protection from evil and good spell.


  • Multiattack. The forestmaster unicorn makes two attacks: one with its hooves and one with its horn.
  • Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Cleansing Touch (3/Day). The forestmaster unicorn can end one spell on itself or on one willing creature that it touches.
  • Healing Touch (3/Day). The forestmaster unicorn touches another creature with its horn. The target magically regains 20 hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target, removing the poisoned condition and one level of exhaustion (or two levels of exhaustion for a creature that is not poisoned).
  • Teleport (1/Day). The forestmaster unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the forestmaster unicorn is familiar with, up to 1 mile away.


  • Green Guardian. If within 10 feet of a tree, the branches sway to deflect an attack that would hit the forestmaster unicorn, adding 2 to its AC. It also can use this ability to add a +2 bonus on a Dexterity saving throw. In forest terrain, the bonus is doubled to 4. The forestmaster unicorn must see the attacker.


The forestmaster unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The forestmaster unicorn regains spent legendary actions at the start of its turn.

  • Agility. The forestmaster unicorn moves up to its speed, provoking opportunity attacks as normal.
  • Hooves. The forestmaster unicorn makes one attack with its hooves.
  • Heal Self (Costs 2 Actions). The forestmaster unicorn magically regains 20 hit points.


Unicorns are fierce, intelligent creatures of the forest, noble beasts who keep their own counsel and typically appear only to defend their homes against evil. They universally shun all creatures except for good-aligned fey, good-aligned humanoid women, and the woodlands’ native animals, though they may fight alongside other good creatures against common enemies. A typical unicorn is 8 feet long and 5 feet tall at the shoulder, weighing 1,200 pounds.

Unicorns mate for life, and the pairs generally make their homes in specific glades or dells within the vast forests they protect (these regions can cover anywhere from a few dozen square miles to hundreds).

They allow good and neutral creatures to pass through, hunt for food, or reside in their woods unharmed, but evil creatures and those who damage the local ecosystem more than necessary through sport hunting or commercial logging are swiftly driven out or killed. On rare occasions, lone unicorns without mates or whose partners have been slain have been known to adopt young women of exceptionally pure virtue as surrogates, allowing the women to ride on their backs and becoming their guardians and protectors for life. This bond generally ends amiably if the woman becomes more committed to someone else—such as a lover or child—giving rise to the myth that unicorns only befriend virgins.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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