Unicorn, Green

Family: Unicorn

Large fey, chaotic neutral

Armor Class 13
Hit Points 60 (8d10 + 16)
Speed 50 ft.

19 (+4) 16 (+3) 15 (+2) 12 (+1) 18 (+4) 16 (+3)

Skills Perception +6, Stealth +5
Senses passive Perception 16
Languages Sylvan, Elvish, Primordial
Challenge 4 (1,100 XP)

Special Traits


  • Multiattack. A green unicorn makes two attacks: one with its hooves and one with its horn.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.


Green unicorns partner with other creatures to protect the woods. Legend says that certain druids are chosen by the gods and reincarnated as green unicorns. These creatures are also known to ally themselves with druids to fend off enemies. A circle of druids who ally with a green unicorn becomes a formidable foe. Chaotic neutral in nature, green unicorns are wary of good and evil creatures alike.

Deeply Connected. Green unicorns are deeply in touch with the forest. Other animals often ally with green unicorns to protect their territory. These fey know the woods better than any other creature.

Mounting a Challenge. Some neutral druids use these unicorns as mounts.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood

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