Unicorn, Hornsaw

Family: Unicorn

Large beast (titanspawn), chaotic neutral

Armor Class 15 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 50 ft.

STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 21 (+5) 9 (-1) 17 (+3) 12 (+1)

Damage Immunities poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft.; passive Perception 13
Languages Sylvan, Titan Speech (can’t speak)
Challenge 7 (2,900 XP)

Special Traits

  • Charge. If the hornsaw moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) slashing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
  • Magic Resistance. The hornsaw has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The hornsaw’s weapon attacks are magical.
  • Wounded Fury. When it has 35 hit points or fewer, the hornsaw has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Actions

  • Multiattack. The hornsaw makes three attacks: one with its hooves, one with its bite, and one with its horn.
  • Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + bludgeoning damage.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Horn. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

About

Hornsaw unicorns are far more ferocious than traditional unicorns.

A hornsaw looks much like a great, shaggy warhorse with sharply cloven hooves and a predator’s teeth. Most striking of all, however, is the metallic, slightly curved, saw-edged horn that grows from its forehead.

Hornsaw unicorns are omnivorous, and while usually content to graze, they gladly eat intruders who enter their domain. They rarely hunt for food for sport, but can be remarkably aggressive when defending their territory. A hornsaw charges headlong into its opponents, ripping and goring, though they are canny enough not to do so against any group of foes that possess spears or other weapons that might be set to receive its charge.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

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