Unraveler

Medium aberration, chaotic neutral

Armor Class 14
Hit Points 120 (16d8 + 48)
Speed 0 ft., fly 40 ft. (fly 120 ft. on the Astral Plane or in a vacuum)

STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 17 (+3) 18 (+4) 16 (+3) 15 (+2)

Skills Arcana +7, Perception +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities unconscious
Senses darkvision 60 ft., passive Perception 16
Languages Deep Speech; telepathy 60 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Innate Spellcasting. The unraveler’s innate spellcasting ability is Intelligence (spell save DC 15). The unraveler can innately cast the following spells, requiring no components:
  • Magic Resistance. The unraveler has advantage on saving throws against spells and other magical effects.
  • Starskin. The unraveler sheds dim light in a 40-foot radius, shining like starlight.
  • Unravel. A creature or object affected by the unraveler’s Entropic Reprisal or unraveling lash attack begins to physically fall apart at the seams like frayed rope. A creature affected by Unravel is poisoned and takes 9 (2d8) force damage at the end of each of its turns. Attacks made with an unraveling weapon take a -1 penalty to attack and damage rolls, and unraveling armor takes a -1 penalty to the AC it offers. At the end of each of the unraveler’s turns, roll a d20 for each creature or object affected by Unravel. On a result of 11-20, the creature or object is no longer unraveling. An unraveler can cast mending on any unraveling object or creature to immediately end the effect on that object or creature.
  • Voidflight. On the Astral Plane or in a vacuum (such as space), the unraveler can travel at unimaginable speeds. While using Voidflight, an unraveler can reach nearby worlds in 2d12 hours, nearby solar systems in 2d4 days, or other regions of space in 2d6 weeks. An unraveler can reach any location with which it is familiar in just 1d10 hours.

ACTIONS

  • Multiattack. The unraveler makes two attacks with its unraveling lash or two attacks with its entropic ray. It can then use Focus Entropy.
  • Unraveling Lash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) force damage, and the target is subjected to Unravel.
  • Entropic Ray. Ranged Weapon Attack: +7 to hit, range 100 ft., one target. Hit: 9 (1d10 + 4) force damage.
  • Focus Entropy. The unraveler funnels the forces of entropy towards a creature or object within 5 feet of it that is currently affected by Unravel. The target takes 9 (2d8) force damage.

REACTIONS

  • Entropic Reprisal. When a creature the unraveler can see hits the unraveler with a melee attack, that creature must make a DC 15 Dexterity saving throw. On a failure, the creature’s weapon is subjected to Unravel.

ABOUT

Some unravelers use their powers to create great works of abstract art, partially unraveling objects and materials into beautiful arrangements. Such unravelers can use their Innate Spellcasting trait to cast the slow spell three times per day.

With their small gray bodies, striped conical heads, tattooed flesh, and constantly wriggling head-tentacles, unravelers make their utterly alien nature known at first glance.

Unsurprisingly for a being of pure chaos, it can be difficult to predict an unraveler’s actions and motives. At times, an unraveler might visit only to sate its curiosity via harmless observation or inquiry; other times, it might be delivering a message for powerful beings across planes or great distances; still other times, it might go about unraveling everything in its path for reasons other beings simply cannot fathom.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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