Medium construct, unaligned

Armor Class 17 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 40 ft.

14 (+2) 20 (+5) 18 (+4) 6 (-2) 11 (+0) 6 (-2)

Saving Throws Wis +3, Cha +1
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3


  • Construct Nature. The ushabti doesn’t require air, food, drink, or sleep.
  • False Appearance. While the ushabti is motionless, it is indistinguishable from a normal funerary statue.
  • Immutable Form. The ushabti is immune to spells and effects that would alter its form.
  • Magic Resistance. The ushabti has advantage on saving throws against spells and other magical effects.
  • Necrotic Weapons. The ushabti’s weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra 3d8 necrotic damage (included in the attack).


  • Multiattack. The ushabti makes two Nabboot attacks.
  • Nabboot. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with tomb taint. The cursed target’s speed is halved, and its hp maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target’s hp maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic.
  • Serpentine Armlets (1/Day). The ushabti commands its armlets to drop to the floor and transform into two giant, poisonous snakes. The snakes act as allies of the ushabti and obey its spoken commands. The snakes remain for 1 hour, until the ushabti dies, or until the ushabti dismisses one or both of them as a bonus action. When the snakes disappear, they become wisps of smoke and reform as armlets around the ushabti’s arms.


  • Telekinesis. One creature the ushabti can see within 60 feet of it must succeed on a DC 16 Strength saving throw or the ushabti moves the creature up to 30 feet in any direction (including upward). The target is restrained until the start of the ushabti’s next turn.


The eye sockets in a large, ornate death mask suddenly ignite with a golden radiance. With the creak of long-unused limbs, this towering figure in ancient armor raises a khopesh and scepter once more.

Tomb Servants. Ushabtis were placed in ancient tombs as servants for the tomb’s chief occupants in the afterlife. They are long-lasting constructs that can tend to physical work and maintenance inside sealed tombs where flesh-and-blood laborers couldn’t survive.

Slaughter Tomb Robbers. Ushabtis are most commonly encountered in their roles as guardians-a function they fulfill very effectively. An ushabti is sometimes obvious from the blood of its victims, staining its form. Some tombs are littered with bones of tomb robbers an ushabti has dispatched.

Khopesh and Scepter. Most ushabtis have human faces and proportions, with features resembling a death mask. When at rest, they stand or lie with arms folded across their chests, clutching their scepter and khopesh. Many variations have been found, however, including some that are completely inhuman, animal-headed, or that have abstract or fanciful designs such as a sun sphere head or a body made entirely of papyrus scrolls.

Section 15: Copyright Notice

Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.

This is not the complete section 15 entry - see the full license for this page