Vacuum Mephit

Family: Mephits

Small elemental, neutral evil

Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 11 (+0) 10 (+0) 10 (+0) 6 (-2)

Skills Perception +2, Stealth +4
Damage Vulnerabilities radiant
Damage Immunities poison, necrotic
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Auran, Nihilistan
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Death Burst. When a vacuum mephit dies, it implodes, leaving a momentary sphere of nothingness in a 5-foot area around it. Each creature within this area must then succeed on a DC 10 Strength saving throw or have anything it is holding ripped from its grasp and deposited in the square where the Mephit was, and must also succeed on a DC 10 Constitution saving throw or pass out and be rendered unconscious. An unconscious creature can repeat this saving throw at the end of each of its turns, ending the effect on itself with a success, and will thereafter likely need to use multiple actions to stand up, retrieve anything it dropped, etc.
  • Balloon-Like. Once a vacuum mephit has inflated as a result of using its breath weapon it will remain inflated for a minute. During that time the monster will be immune to bludgeoning damage but will be knocked away from an attacker a number of feet equal to 5 plus the damage from such a source that it would have received. Furthermore, if it suffers piercing or slashing damage air will rush out of its wounds, causing it to briefly spin around in a frenzy, giving it +2 to its AC and allowing it, as a reaction, to make a fist attack at a random target within reach each time it suffers such damage.

ACTIONS

  • Fists. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage plus 2 (1d4) necrotic damage.
  • Vacuum Breath (Recharge 6). A vacuum mephit can inhale a 15-foot cone of air, literally sucking the breath out of living creatures within it. Each creature in that area must succeed on a DC 12 Constitution saving throw or pass out and be rendered unconscious. An unconscious creature can repeat this saving throw at the end of each of its turns, ending the effect with a success, and will thereafter likely need to use multiple actions to stand up, retrieve anything it dropped, etc.

ABOUT

Vacuum mephits are composed of elemental Air and Negative Energy and look like small, pale, slightly-blue winged humanoids with emaciated, rubbery bodies that swell up like balloons when they use their vacuum breath.

Vacuum mephits are especially hateful and will generally throttle or do other vile things to victims rendered unconscious by their special abilities.

In addition to Auran, vacuum mephits can speak the language of the Negative Energy Plane.

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