Medium celestial, neutral

Armor Class 20 (bernie and shield)
Hit Points 102 (12d8 + 48)
Speed 30 ft.

18 (+4) 18 (+4) 18 (+4) 17 (+3) 20 (+5) 20 (+5)

Saving Throws Wisdom +9, Charisma +9
Skills Animal Handling +9, Arcana +7, Insight +9, Intimidation +9, Nature +7, Perception +9, Persuasion +9, Religion +7, Survival +9
Damage Immunities lightning, thunder
Damage Resistances necrotic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 19
Languages Celestial, Common
Challenge 9 (5,000 XP)

Special Traits

  • Consume Life. As a bonus action, the valkyrie can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 16 Constitution saving throw against this magic or die. If the target dies, the valkyrie regains 10 (3d6) hit points.
  • Illumination. The valkyrie sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Innate Spellcasting. The valkyrie’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The valkyrie can innately cast the following spells, requiring no material components:
  • Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.
  • Mount. If the valkyrie isn’t mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the valkyrie and its mount are on the same plane of existence. When it teleports, the valkyrie appears astride the mount along with any equipment it is wearing or carrying. While mounted and not incapacitated, the valkyrie can’t be surprised, and both it and its mount gain advantage on Dexterity saving throws. If the valkyrie is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.
  • Pack Tactics. The valkyrie has advantage on an attack roll against a creature if at least one of the valkyrie’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Speak with Beasts and Plants. The valkyrie can communicate with beasts as if they and the valkyrie shared a language.


  • Multiattack. The valkyrie makes two melee attacks. It also uses Battlefield Inspiration.
  • +1 Rune Atgeir. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or 20/60 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.
  • Battlefield Inspiration. The valkyrie chooses up to three creatures it can see within 30 feet of it. Until the end of the valkyrie’s next turn, each target can add a d4 to its attack rolls and saving throws.


This glowing female warrior rides forth on a flying steed, swooping up the souls of the worthy slain.

Valkyries appear in great battles and, if directed by Odin, can aid warriors in need. Valkyries are known to enter Midgard for a variety of purposes on missions for the Aesir, and more than one has fallen in love with a mortal, thereby giving up her celestial status. Valkyries wear byrnies and wield spears in battle, riding einhests to meet their foes. They are sometimes accompanied by vedfolnir on missions, and some even ride garms in combat. As warrior-maidens of Odin, they are invulnerable to lightning and thunder; the skies are their domain, and the weather bows to their will. Valkyries know the secrets of runes and use them to good effect; more than one mortal has learned a new rune at the feet of a valkyrie.

Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.

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