Vegemen Spellcaster

Small plant, neutral

Armor Class 16 (spine armor)
Hit Points 23 (5d6 + 2)
Speed 30 ft.

7 (-2) 14 (+2) 13 (+1) 13 (+1) 13 (+1) 7 (-2)

Skills Perception +2, Stealth +4
Damage Resistances lightning, piercing
Senses darkvision 60 ft.
Languages Vegepygmy
Challenge 1/4 (50 XP)


  • Plant Camouflage. The vegemen has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
  • Regeneration. The vegemen regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the vegeman’s next turn. The vegemen dies only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Spellcasting. The brain gorger is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (save DC 13, +3 to hit with spell attacks). The vegemen has the following spells prepared:
    • Cantrips (at will): shape water, mold earth, gust
    • 1st level (2 slots): entangle


  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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