Verdant Dragon, Adult

Family: Dragons

Huge dragon, neutral good

Armor Class 19 (natural armor
Hit Points 496 (32d12 + 288
Speed 40 ft., fly 80 ft., burrow 50 ft.

24 (+7) 11 (+0) 28 (+9) 12 (+1) 20 (+5) 24 (+7)

Saving Throws Str +13, Con +15, Wis +11
Skills Animal Handling +17, Perception +11, Persuasion +13
Damage Resistances acid
Damage Immunities radiant
Senses tremorsense 120 ft., passive Perception 21
Languages Common, Draconic, Druidic, Sylvan
Challenge 20 (25,000 XP)


  • Camouflage. When it remains motionless, the dragon is indistinguishable from a natural lump of verdigris and foliage.
  • Greenwalker. The dragon can move through solid plants and organic material as though it were difficult terrain. If it ends its turn inside a plant, it is shunted to the nearest unoccupied space and takes 4 (1d8) necrotic damage for every 5 feet it is shunted in this manner.
  • Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.


  • Multiattack. The dragon makes four attacks: one with its Bite, two with its Claw, and one with its Tail. It can forgo making any number of attacks in this manner to instead use its Healer’s Touch action.
  • Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 39 (5d12 + 7) piercing damage.
  • Claw. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
  • Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.
  • Healer’s Touch. The dragon touches a creature within 15 feet of it, causing it to regain 14 (4d6) hit points.
  • Viridian Breath (Recharge 5–6). The dragon exhales a wave of green wind in a 90-foot cone. Each creature of the dragon’s choice in the affected area must attempt a DC 23 Constitution saving throw, taking 77 (14d10) radiant damage on a failed save, or half as much damage on a successful one. Creatures of the dragon’s choice affected by the breath weapon instead take no damage and regain 77 (14d10) hit points.


The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Claw. The dragon makes a Claw attack.
  • Healer’s Touch. The dragon uses its Healer’s Touch action.
  • Burrow (Costs 2 Actions). The dragon burrows up to its burrowing speed.
  • Breath Weapon (Costs 3 Actions). The dragon uses or recharges its breath weapon.


Verdant dragons are massive, even as newborns. Immense, indescribably majestic, and gentle creatures, verdant dragons are embodiments of nature itself. Their scales are thick and furrowed, not dissimilar to bark. These behemoths often have moss, vines, and flowers growing on them, overgrowth from their long naps in their forest homes. Older members of this dragon species bear entire trees on their backs. Their horns sweep back, taking the appearance of tree branches, and their eyes are an emerald hue. One of the most surefire methods travelers have of knowing that a verdant dragon is nearby is a sudden crispness to the air and the soft smell of flowers.

Verdant dragons make their homes in the oldest and grandest forests in the world, and their offspring move to either other parts of the same forest or to new woodlands entirely.

Their lives follow the patterns of trees in this way—just as seeds disperse and spread far from their parent plant, so do the young verdant dragons depart and grow elsewhere.

Older members spend much of their days slumbering, nearly melding with the forest floor itself, their breath providing pleasant breezes throughout the trees. Younger members spend much of their time wandering the forest, encouraging its growth, meeting with others in their forest, and destroying all sources of rot.

Popular theory holds that any forest with verdant dragons is more bountiful and gentler than those without, with their natural capabilities actively making the forest abundantly healthy and nearly always in a state of growth. The true risk of these forests is their slow encroachment on nearby lands and settlements, but if a dragon believes that the residents are no threat, it may limit how far the forest spreads or encourage growth of fruit-bearing trees and flora within its borders.

Section 15: Copyright Notice

Dragonflight Copyright 2022 2CGaming, LLC Authors Ryan Servis, Casey Machado, Joshua Mendenhall

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