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Verivore, Faithkeeper

Family: Verivore

Huge aberration

Armor Class 21 (natural armor)
Hit Points 252 (24d12 + 96)
Speed 30 ft.

STR DEX CON INT WIS CHA
22 (+6) 11 (+0) 18 (+4) 12 (+1) 19 (+4) 7 (-2)

Saving Throws Str +10, Con + 8, Wis +8
Skills Perception +8
Senses Darkvision 120 ft., Passive Perception 14
Languages Deep Speech, Telepathy 120 ft.
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Memory Sense. Verivores make an opposed Perception check against an Intelligence saving throw to view any memories (last 24 hours) for any target in visual range.
  • Orbs of Verity. Verivores generate one Orb of Verity, from the tendrils of their cranial cavity for each use of their psychic theft ability.

ACTIONS

  • Arcanovore. Faithkeepers gain resistance to any spell that can be cast by a creature it currently has an Orb of Verity from.
  • Multiattack. The faithkeeper can make three tail whip attacks a round.
  • Distortion Shear (Recharge 4-6). As a bonus action, the faithkeeper can emit a 60-foot-radius blast of reality disruption around itself. This deals 4d6 psychic damage with a Wisdom save of DC 16 to take half. For every 3 Orbs of Verity the faithkeeper contains it deals an additional +1d6 damage.
  • Gather Verity. The faithkeeper’s tendril tails can transfer Orbs of Verity from other verivores to its massive cranial crèche. Its exceptional reach can gather orbs at a range of 30 feet.
  • Tail Whip. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 13 (2d6+6) bludgeoning, and the target is grappled (escape DC 18) and is moved up to 5 feet toward the faithkeeper.

ABOUT

These hulking brutes drag themselves on stunted wings to harvest verity orbs from other verivores and serve as both living archives and siege engines during times of overt conflict.

Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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