Vermin of the Depths

Tiny beast, unaligned

Armor Class 11
Hit Points 1 (1d4 ? 1); Wound Threshold N/A
Speed 20 ft.

1 (-5) 12 (+1) 9 (-1) 1 (-5) 10 (+0) 2 (-4)

Skills Stealth +3
Condition Immunities blinded, deafened
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
Challenge 0 (10 XP)


  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


The Netherworld is crawling with all sorts of creatures, and while surface-dwellers are mostly only aware of the largest and most dangerous of them, the smaller fauna shouldn’t be ignored. These are commonly referred to as “vermin,” a name that belies the immense variety of this subterranean populace, as well as the many roles they play. Indeed, while many of these creatures are parasitic and seen as nuisances by the Netherworld peoples, others are appreciated for their many uses, whether hygienic, culinary, alchemical, etc.

All vermin of the depths use the following vermin of the depths base sheet, to which the individual characteristics of each vermin are added. You can also use the swarm of vermin of the depths sheet as a base and tweak it.

Though some of these creatures don’t make for the most popular pet choices, it is possible to summon them with the summon familiar spell, so some wizards from the Netherworld may have surprising servants.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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