Medium fey, lawful neutral

Armor Class 15
Hit Points 77 (14d8 + 14)
Speed 30 ft.

12 (+1) 20 (+5) 13 (+1) 11 (+0) 14 (+2) 16 (+3)

Saving Throws Con +4, Wis +5, Cha +6
Skills Animal Handling +8, Insight +5, Intimidation +6, Perception +8, Stealth +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 18
Languages Common, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3


  • Forest’s Defender. Difficult terrain composed of nonmagical plants doesn’t cost the vila extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, while in forested terrain, the vila has advantage on initiative rolls.
  • Poisoned Weapons. The vila’s weapons are coated with a magical poison harvest from the forest. When the vila hits with any weapon, the weapon deals an extra 2d6 poison damage (included in the attack).
  • Speak with Beasts. The vila can communicate with Beasts as if they shared a language.


  • Multiattack. The vila can use its Song of the Forest. It then makes two Shortsword or Shortbow attacks.
  • Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage.
  • Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage.
  • Song of the Forest. The vila sings one of the following songs at up to three creatures it can see within 30 feet of it. Each target that can hear the song must succeed on a DC 14 Wisdom saving throw or suffer the song’s effect.
  • Ancient Lullaby. Each creature that fails the saving throw falls unconscious for 1 minute. The unconscious creature wakes up if it takes damage or if another creature takes an action to shake it awake.
  • Fascinating Melody. Each creature that fails the saving throw is stunned until the end of its next turn.
  • Luckless Tune. Each creature that fails the saving throw has disadvantage on attack rolls and ability checks until the end of its next turn.
  • Denizens of the Wilds (1/Day). The vila magically calls 1d4 wolves or 1 wampus cat. The called creatures arrive in 1d4 rounds, acting as allies of the vila and obeying its spoken commands. The creatures remain for 1 hour, until the vila dies, or until the vila dismisses them as a bonus action.


A woman with hair the color of spring grass, skin like polished wood, and eyes as gray as a storm rides through the forest on the back of a large deer.

Dryad Cousins. The vila are kin to the dryads, and like their cousins, they serve as protectors of the deepest forests.

Demand Oaths. Where dryads beguile to accomplish their goals, the vila coerce and threaten. They demand oaths from interlopers and enforce the oaths fiercely. Vila delight in testing the virtue of travelers and in tormenting the uncharitable and cruel with misfortune.

Hunt with a Pack. Vila rarely travel or fight alone; they are often seen in the company of alseid, wolves, wampus cats, or deer. In combat, they sometimes ride fleet-footed deer, the better to harry opponents or escape if events turn against them.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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