Viyl Beast

Medium beast, chaotic evil

Armor Class 14 (description)
Hit Points 65 (10d8+20)
Speed 30 ft.

16 (+3) 13 (+1) 14 (+2) 11 (+0) 10 (+0) 11 (+0)

Skills Perception +2, Survival +2
Senses see invisible, Astral and Ethereal, passive Perception 17
Languages Viyl tongue
Challenge 2 (450 XP)


  • Leap. The viyl beast can leap great distances. The beast must make a dexterity check with a DC of 10. If it succeeds, it can leap up to 40 feet while only using half of its movement. If it fails the check, the leap uses all of its movement.
  • Multidimensional Sight. The viyl beast has extraordinary sight, gained through its third eye. It gains advantage on all perception checks. It can see invisible creatures as per the spell, and this effect is always active. It can also see into the astral and ethereal plains.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. The target must make a Dexterity save (DC 14). If the target fails, the viyl beast holds on and makes 2 rake attacks.
  • Rake. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
  • Overbear. If the viyl beast uses its leap ability to move into melee and immediately makes a bite attack, the target must make a Strength save (DC 14) or immediately be knocked prone. This occurs before the dexterity save to avoid the rake attack.


This three-eyed monstrosity is about the size of a large dog, however, its limbs are longer than its torso and capped with clawed paws that can rend armor almost as easy as flesh. The viyl beast is covered in a thick, coarse hide of hair and ranges from dull grey to striped or spotted, depending upon the environs it occupies. It has three eyes, one sprouting from its Two tusk-like fangs sprout from its lower jaw, allowing it to pin its prey even while it rakes it with its deadly claws.

Rampaging Packs. The viyl beast hunts in packs, and are rarely seen alone. They range mostly on open plains but are not averse to lightly forested woods or jungles. They can travel great distances without much effort and require little in the way of sustenance; most of the hunting they do is to kill and maim. They always hunt in packs, herding their prey together and leaping and killing. The packs often leave a swath of dead behind them, eating very little if anything at all.

Group Coordination. Any pack of the beasts rapidly develops an intuitive sense towards the needs and designs of other pack members. There are no pack leaders, alpha males or females, but rather a group that works in concert to hunt and kill and maim. Individuals certainly act on their own, one may maim the prey and the other come behind it and kill that prey, and they may fight, but either way, they are able to discern what the other’s designs are.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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