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Void Dragon, Ancient

Family: Dragons

Gargantuan dragon, true neutral

Armor Class 22 (natural armor)
Hit Points 402 (23d20 + 161)
Speed 40 ft., climb 40 ft., fly 80 ft.

28 (+9) 17 (+3) 25 (+7) 18 (+4) 17 (+3) 20 (+5)

Saving Throws Str +16, Dex +10, Int +11, Cha +12
Skills Perception +10, Stealth +10
Damage Immunities cold, necrotic
Condition Immunities charmed
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20
Languages Common, Draconic
Challenge 24 (62,000 XP)


  • Legendary Resistance (3/Day). If the void dragon fails a saving throw, it can choose to succeed instead.
  • Shadowmeld. When in dim light or darkness, the void dragon has advantage on Dexterity (Stealth) checks.
  • Void Influence (3/Day). As a bonus action, the dragon can teleport itself to a demiplane in the Void. It remains in this demiplane until the start of its next turn, when it returns to its original location. If the space it returns to is occupied, an occupying creature must succeed on a DC 19 Dexterity saving throw or take 22 (5d8) bludgeoning, falls prone and is grappled by the dragon (escape 19 DC).


  • Multiattack. The void dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 9 (2d8) cold damage.
  • Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
  • Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
  • Frightful Presence. Each creature of the void dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Void Breath (Recharge 5-6). The void dragon exhales a 30-foot-cone of energy. Each creature within that area must make a DC 23 Dexterity saving throw, taking 31 (7d8) cold damage and 31 (7d8) necrotic damage on a failed save, or half as much on a successful one.


The void dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Detect. The void dragon makes a Wisdom (Perception) check.
  • Tail Attack. The void dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions). The void dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


In the Void, there is a species of dragon that has spent a millennia exploring and surviving in this inhospitable land.

Even from a young age, these dragons are deadly creatures with a propensity for curiosity. While they will always call the Void home, this curious nature leads them to travel to other realms in search of new experiences.

More than Gold. Although the allure of gold is always enticing, void dragons also seek out other treasures. Knowledge and understanding are the main concepts that void dragons hoard in abundance.

Section 15: Copyright Notice

Traps, Trammels, and Triggers Copyright 2021, Grim Press; Trevor Armstrong

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