Void Dragon, Young

Family: Dragons

Large dragon, true neutral

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., climb 40 ft., fly 80 ft.

23 (+6) 11 (+0) 21 (+5) 14 (+2) 11 (+0) 19 (+4)

Saving Throws Str +10, Dex +4, Int +6, Cha +8
Skills Perception +4, Stealth +4
Damage Immunities cold, necrotic
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 14
Languages Common, Draconic
Challenge 10 (5,900 XP)


  • Shadowmeld. When in dim light or darkness, the void dragon has advantage on Dexterity (Stealth) checks.
  • Void Influence (3/Day). As a bonus action, the dragon can teleport itself to a demiplane in the Void. It remains in this demiplane until the start of its next turn, when it returns to its original location. If the space it returns to is occupied, an occupying creature must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) bludgeoning, falls prone and is grappled by the dragon (escape 12 DC).


  • Multiattack. The void dragon makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) cold damage.
  • Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Void Breath (Recharge 5-6). The void dragon exhales a 30-foot-cone of energy. Each creature within that area must make a DC 16 Dexterity saving throw, taking 17 (5d6) cold damage and 17 (5d6) necrotic damage on a failed save, or half as much on a successful one.


In the Void, there is a species of dragon that has spent a millennia exploring and surviving in this inhospitable land.

Even from a young age, these dragons are deadly creatures with a propensity for curiosity. While they will always call the Void home, this curious nature leads them to travel to other realms in search of new experiences.

More than Gold. Although the allure of gold is always enticing, void dragons also seek out other treasures. Knowledge and understanding are the main concepts that void dragons hoard in abundance.

Section 15: Copyright Notice

Traps, Trammels, and Triggers Copyright 2021, Grim Press; Trevor Armstrong

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