Voidclaw Zombie

Family: Zombies

Small undead, chaotic evil

Armor Class 14 (natural armor)
Hit Points 143 (26d6 + 52)
Speed 40 ft., climb 20 ft.

11 (+0) 18 (+4) 15 (+2) 14 (+2) 6 (–2) 5 (–3)

Skills Stealth +7
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages Common, Void Speech
Challenge 7 (2,900 XP)
Proficiency Bonus +3


  • Erratic Movement. Opportunity attacks against the voidclaw zombie are made with disadvantage.
  • Turn Resistance. The voidclaw zombie has advantage on saving throws against any effect that turns undead.
  • Undead Fortitude. If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
  • Undead Nature. The voidclaw zombie doesn’t require air, food, drink, or sleep.


  • Multiattack. The zombie makes three Void Claw or Void Bolt attacks.
  • Void Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 15 Constitution saving throw or take 3 (1d6) necrotic damage at the start of each of its turns as the wound burns with Void energy. Any creature can take an action to purge the tainted energy from the wound with a successful DC 12 Intelligence (Arcana) check. The energy also leaves the wound if the target receives magical healing, ending the effect.
  • Void Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 16 (4d6 + 2) necrotic damage.


  • Nimble Fighter. The voidclaw zombie takes the Dash or Disengage action.


Faint black waves of energy surround the zombie. It seems agitated and then is just gone.

Voidclaw zombies are suffused with the magic of the Void, which twists their bodies into odd proportions, including overly large clawed hands, a shortened frame, increased intellect, and surprising speed. They are created in rituals invoking the Void, and they channel its dark energy.

Efficient Killers. These zombies have proven to be surprisingly capable killers, quickly clearing areas of all life.

Cults of the Void and other doomsday cults often utilize voidclaws in their machinations. Voidclaws show a zeal for killing, and lesser undead instinctively defer to them, following them into combat with almost the same zeal.

Voice of the Void. When voidclaws speak, it is with an authority incongruous with their bearing, and many cult leaders hold the words and opinions of the zombies in high regard, believing some aspect of the Void itself speaks through the zombies. Voidclaws sometimes have an inscrutable mission of their own, a singular goal imprinted on them at creation by unseen forces within the Void. Most cultists have learned it is better to not interfere, waiting for the mission’s completion before requesting the zombie’s assistance.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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