Small monstrosity, unaligned

Armor Class 15 (natural armor)
Hit Points 14 (4d6 HD)
Speed fly 20 ft.

14 (+2) 18 (+4) 10 (+0) 3 (-4) 12 (+1) 7 (-3)

Senses passive Perception 11
Challenge 1 (200 XP)


  • Multiattack. The volt makes 2 attacks, one with its tail and one with its bite.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage, and the victim is grappled (Escape DC 14). Grappled victims automatically suffer 6 (1d4+4) piercing damage per round, plus 11 (2d6+4) lightning damage from the creature’s tail lash. While grappling a creature, the volt cannot attack any other creature.
  • Tail Lash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) lightning damage.


A volt appears to be a flying ball of fur with two great insect-like eyes, topped by two horns, and a long, braided leather tail. Underneath the fur, on the bottom of the creature, is a mouth lined with long, sharp teeth. The head of the creature is brown, with the eyes being a deep purple. The horns and tail are dark brown, not unlike leather. The volt flies with a limited, inherent form of levitation.

Ill-tempered and territorial. The volt is an ill-tempered, territorial creature that will attack without provocation. They are utterly bestial creatures driven to do nothing but feed and destroy.

Haunters of the abandoned. They are usually found in old, abandoned buildings or underground lairs. They have no natural habitat and are sometimes used as guards by intelligent creatures.

Direct, but random. The volt directly attacks any person at random. Their basic strategy is to attempt to bite a victim about the neck and shoulders.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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