Voltar

Medium elemental, neutral

Armor Class 14 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 14 (+2) 10 (+0) 12 (+1) 16 (+3)

Skills Arcana +2, Perception +3, Stealth +4
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison, thunder
Senses darkvision 60 ft., passive Perception 13
Languages Auran
Challenge 4 (1,100 XP)

Special Traits

  • Death Burst. When the voltar dies, it explodes in a blinding flash of lightning. Each creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failure, a creature takes 14 (4d6) lightning damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn’t blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Elemental Nature. The voltar doesn’t require air, food, drink, or sleep.
  • Lightning Weapons. When the voltar hits with any weapon, the weapon deals an extra 1d6 lightning damage (included in the attack).

Actions

  • Multiattack. The voltar makes two Longsword attacks.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 3 (1d6) lightning damage.
  • Lightning Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (3d6) lightning damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene