Vrilwork, Yargoyle

Family: Vrilwork

Medium construct (stone, vrilwork), neutral

Armor Class 17 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.

15 (+2) 11 (+0) 16 (+3) 6 (-2) 11 (+0) 7 (-2)

Skills Perception +2, Stealth +2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities poison
Condition Immunities exhaustion, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Proficiency Bonus +2
Challenge 3 (700 XP)


  • Antimagic Susceptibility. The gemstone is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the gem-stone must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. A gemstone creature doesn’t require air, food, drink, or sleep.
  • Innate Spellcasting. The yargoyle’s innate spellcasting ability is Wisdom (spell save DC 10, +2 to hit with spell attacks). It can innately cast invisibility (self only) at will.
  • Pack Tactics. The yargoyle has advantage on an attack roll against a creature if at least one of the yargoyle’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Repairable. A DC 10 mason’s tools check restores one hit point for each point rolled over the DC.
  • Vril Engine. When the construct dies, it inflicts 3 (3d6) force damage in a 5 ft. radius. Creatures in the radius can make a DC 10 Dexterity saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Vril Engine Malfunction table.


  • Multiattack. The yargoyle makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.


This crouching reptilian creature has flesh made of cracked stone. It flickers in and out of your vision.

Yargoyles are gargoyle-like denizens of dungeons, populated by mad wizards as guardians. They hunt in packs, looking for prey.

Their most deadly feature is their ability to turn invisible. Yargoyles serve as slightly more intelligent versions of gearwolves and have been known to work together with them when placed in the same dungeon. A yargoyle will often lead a gearwolf pack.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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