Wahuapa (Maizefolk)

Medium plant, unaligned

Armor Class 14 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 20 ft.

16 (+3) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Skills Perception +2, Stealth +2
Condition Immunities exhaustion, paralyzed
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Common but cannot speak
Challenge 3 (700 XP)


  • Blood Meal. Living creatures hit by the wahuapa’s claws must succeed on a DC 10 Constitution saving throw or suffer 1 level of exhaustion. Creatures that succeed are immune to the same wahuapa’s blood meal ability for 24 hours. For every level of exhaustion drained, the wahuapa gains 5 temporary hit points.
  • Innate Spellcasting. The wahuapa’s innate spellcasting ability is Wisdom (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spell, requiring no material components:
  • Maize Camouflage. The wahuapa has advantage on Dexterity (Stealth) checks made to hide among ordinary maize plants.


  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Section 15: Copyright Notice

Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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