Large beast, unaligned

Armor Class 16
Hit Points 102 (12d10 + 36)
Speed 20 ft., swim 40 ft.

16 (+3) 16 (+3) 16 (+3) 1 (-5) 13 (+1) 4 (-3)

Skills Perception +5
Senses passive Perception 15
Challenge 3 (700 XP)


  • Amphibious. Wakandagi can breathe both air and water.
  • Keen Smell. The wakandagi has advantage on Wisdom (Perception) checks that rely on smell.
  • Magic Resistance. The wakandagi has advantage on saving throws against spells and other magical effects.


  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
  • Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.


The fierce wakadangi resembles an eel or serpent but with the head and antlers of a stag. Known for their fierce territoriality, they are held sacred by many wilderness-dwelling folk and are considered guardians of sacred spots. Travelers who defend themselves against attacks by the wakandagi may find themselves in trouble with local priests and their communities.

Wakandagi dwell in streams and lakes and are known to aggressively defend their territory, often tearing holes in the bottom of boats with their antlers, then attacking as their victims splash helplessly in the water. The males become particularly violent during rutting season in the spring.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

This is not the complete section 15 entry - see the full license for this page