War Boar

Medium beast, unaligned

Armor Class 14 (studded leather)
Hit Points 27 (5d8 + 5)
Speed 40 ft.

14 (+2) 14 (+2) 13 (+1) 2 (-4) 9 (-1) 5 (-3)

Senses passive Perception 9
Challenge 1/2 (100 XP)


  • Charge. If the war boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 4 (1d8) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Relentless (Recharges after a Short Rest). If the war boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.


  • Tusk. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.


A posse of small humanoids riding sturdy boar rides over a nearby hill. They chase a group of frightened goblins. Halfling cowboys often ride these war boars as mounts.

Tough-Skinned. These beasts are tough and can be ridden over long distances. They are also surprisingly quick on their feet. Their halfling riders choose the toughest, strongest boars they can find. To give them more protection, their riders fit them with studded leather armor.

Rough Riders. A number of farms and ranches have war boar patrols and others end up in elite cavalry units. They were originally wild beasts and some don’t enjoy the civilized life. There are stories of war boars going wild and rampaging through farms and ranches.

Favored Food. War boars usually feed on nuts, berries, seeds, roots, bark, leaves, earthworms, frogs, rodents, lizards, and snakes. However, they will take on larger prey.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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