War Pig

Medium beast, unaligned

Armor Class 10
Hit Points 32 (5d8 + 10)
Speed 30 ft.

14 (+2) 10 (+0) 14 (+2) 3 (-4) 12 (+1) 7 (-2)

Senses passive Perception 11
Challenge 1/2 (100 XP)


  • Charge. If the war pig moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 3 (1d6) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be forced prone.
  • Frightful Squeal. As a bonus action, the war pig can emit a loud, high-pitched squeal. Each beast within 15 feet of the war pig must succeed on a DC 11 Wisdom saving throw or be frightened until the end of its next turn. Once a beast has made the saving throw, it is immune to all war pigs’ Frightful Squeals for 24 hours


  • Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.


War pigs are the bane of cavalry and other army units that make extensive use of animals. Often the war pigs are untrained.

Officers of the army using them simply keep them penned in a dark, covered area until they are needed and set them loose on the enemy army immediately prior to their own army’s advance. Some less scrupulous commanders douse their war pigs with pitch and set them aflame before spurring them toward the enemy. Such an incendiary war pig takes 3 (1d6) fire damage each round but deals 3 (1d6) fire damage to any creature that makes a melee attack against it.

Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

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