Warband, Infiltrator Gargantuan Troop

Family: Warbands

Gargantuan warband of Medium humanoids (elf), chaotic neutral

Armor Class 15 (leather)
Hit Points 108 (8d20 + 24)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 10 (+0) 13 (+1) 10 (+0)

Saving Throws Dex +7
Skills Perception +4, Stealth +7, Survival +4
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, exhaustion, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 5 (1,800 XP)

SPECIAL Traits

  • Fey Ancestry. Magic can’t put the infiltrator troop to sleep.
  • Keen Sight. The infiltrator troop has advantage on Wisdom (Perception) checks that rely on sight.
  • Loose Formation. The infiltrator troop’s space doesn’t count as difficult terrain for its allies.
  • Quick Retreat. The infiltrator troop can take the Disengage action as a bonus action on each of its turns.
  • Warband. The infiltrator troop can occupy another creature’s space and vice versa, and the warband can move through any opening large enough for a Medium creature. The warband can’t regain hit points or gain temporary hit points.

ACTIONS

  • Multiattack. The infiltrator troop makes two enchanted longsword attacks.
  • Enchanted Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 6 (1d8 + 2) slashing damage if the infiltrator troop has half of its hit points or fewer. This is a magic weapon attack.
  • Enchanted Volley. The warband launches a volley of longbow arrows in a 150-foot line. Each creature in that area must succeed at a DC 15 Dexterity saving throw (DC 11 if the infiltrator troop has half of its hit points or fewer), taking 27 (6d8) piercing damage on a failed save, or half as much damage on a successful save. This is a magic attack.

ABOUT

These elves wear clothing to blend in with the forest environment and have their bows at the ready.

Elven Defenders: When elves mobilize to defend their homelands, they normally do so in loose groups to take advantage of the terrain and have plenty of room to fight. Elven infiltrators are skilled at advancing unseen towards foes and unleashing death with their arrows. Yet infiltrators sometimes find it more advantageous to organize into a tighter military formation, such as to defend a narrow pass or a river crossing, or to launch clouds of arrows to terrify their enemies into a retreat.

About Warbands

The exact number of a warband’s component creatures varies, but in general, a Gargantuan warband made up of Small or Medium creatures consists of approximately 12 to 30 creatures and a Gargantuan warband made up of Large creatures consists of approximately 8 to 15 creatures.

Although the individuals in a warband likely each carry their own equipment, the chaos and destruction of battle means that not all of these creatures’ equipment survives the rigors of combat.

As a result, parties who wish to claim usable gear or treasure from slain foes treat a warband as a single creature for the purposes of looting, and should be able to recover gear worth a total value equal to the warband’s expected treasure value.

Section 15: Copyright Notice

Warbands, 5e © 2020, Owen K.C. Stephens; Author: Ron Lundeen. Developer and Publisher: Owen K.C. Stephens. Project manager and Planning: Lj Stephens. Bon Vivant: Stan!

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