Warhorse, Knight’s

Large beast, unaligned

Armor Class 11
Hit Points 30 (4d10 + 8)
Speed 60 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 2 (-4) 12 (+1) 7 (-2)

Senses passive Perception 11
Languages
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Trampling Charge If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

ACTIONS

  • Multiattack. The knight’s warhorse makes two attacks: one with its bite and one with its hooves.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

ABOUT

Knight’s Warhorses are the finest specimens of their kind. They are larger, tougher, and steadier versions of the standard warhorse. They are aggressive combatants and will fight even without orders.

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