Warmonger Devil (Levaloch)

Family: Devils

Large fiend (devil), lawful evil

Armor Class 15 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 40 ft., climb 40 ft.

20 (+5) 16 (+3) 19 (+4) 14 (+2) 17 (+3) 14 (+2)

Saving Throws Con +7
Skills Perception +6
Damage Immunities fire, poison
Condition Immunities poisoned
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks; acid, cold
Senses darkvision 60 ft., devil’s sight, passive Perception 16
Languages Celestial, Draconic, Infernal; telepathy 100 ft.
Challenge 7 (2,900 XP)


  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Hellstrider. Difficult terrain doesn’t cost a levaloch extra movement.
  • Magic Resistance. The levaloch has advantage on saving throws against spells and other magical effects.
  • Merciless Blow. If a levaloch hits a restrained foe with an attack, the target takes 2d6 additional damage of the same type.
  • Phalanx. The levaloch has advantage on an attack roll against a creature if at least one levaloch ally is within 5 feet of the creature and the ally isn’t incapacitated.


  • Multiattack. The devil makes two weapon attacks.
  • Laser Rifle. Ranged Weapon Attack: +6 to hit, range 100/300 ft., one target. Hit: 30 (6d8 + 3) radiant damage.
  • Net. Ranged Weapon Attack: +6 to hit, range 5/15 ft., one target of Large or smaller size. Hit: target is restrained. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
  • Trident. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if wielded in two hands to make a melee attack.
  • Teleport. The levaloch magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


Few devils personify the infernal approach to military operations like a levaloch or warmonger devil. This fiend’s mind is simultaneously logical and passionate, driven to promote Hell’s order through conflict. Its restless spirit finds joy only in battle. Within Hell’s hierarchy, levalochs serve in elite strike forces composed entirely of others of their kind or as commanders of units of other warlike devils. Fearsome in appearance and skill, warmonger devils are diabolical essences infused into constructed metallic frames.

Standing 10 feet tall and weighing 1 ton, a levaloch’s body resembles the torso of a hellish, armored knight placed atop six fiendish, clawed, insectile legs. Even compared to other devils, the anatomy of a levaloch is an enigma. They have no internal physiology at all, being little more than living suits of blasphemous chitin and Hell-forged armor.

As a result, levalochs are often misidentified as constructs.

Cruel Commanders. A single levaloch is quite powerful on its own, but the devils’ true might lies in working alongside other devils in battle. Levalochs lead from the front lines, inspiring their allies and terrifying their foes. They are demanding, stern leaders, but they aren’t dismissive of devils lower in Hell’s hierarchy. Levalochs instead assess a given ally based on that being’s capabilities and strategic utility, knowing a single powerful devil might not be able to accomplish what a horde of lesser fiends can. Warmonger devils’ grasp of strategy and tactics is undisputed, and they can understand and execute complex maneuvers. Coupled with this tactical mastery is a devious creativity that allows a levaloch to respond well to unexpected changes in a situation. This adaptability surprises foes that assume the ordered minds of devils are stagnant and resistant to change.

In any confrontation, warmonger devils prefer to wipe out weaker targets first and cut off routes of escape, leaving dangerous foes without allies to call upon or any recourse but defeat or surrender. Levalochs try to avoid throwing away their own troops needlessly, not out of any sense of compassion, but out of a desire to preserve numerical advantage. Fewer troops mean a diminished ability to wage war. Regardless, levalochs value infernal warriors over mortal troops and utilize them in battle accordingly.

Section 15: Copyright Notice

The Dragon’s Hoard #27 © 2023, Legendary Games; Authors Jason Nelson, Michael Mifsud, Robert J. Grady, Darrin Drader, James-Levi Cooke.

This is not the complete section 15 entry - see the full license for this page