Water Elemental, Greater

Large elemental, neutral

Armor Class 15
Hit Points 161 (17d10 + 68)
Speed 30 ft., swim 90 ft.

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 5 (-3) 10 (+0) 8 (-1)

Damage Resistances Acid; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft.; passive Perception 10
Languages Aquan
Challenge 8 (3,900 XP)

Special Traits

  • Water Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
  • Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

  • Multiattack. The elemental makes two slam attacks or one deluge and one slam or whelm attack.
  • Deluge. Each creature in a 30-foot cone must make a DC 15 Dexterity saving throw. A creature takes 6 (2d6) bludgeoning damage on a failed save and is pushed backwards 10 feet. On a successful save, a creature instead takes half half damage and is not pushed back.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
  • Whelm (Recharge 3-6). Each creature in the elemental’s space must make a DC 16 Strength saving throw. On a failure, a target takes 14 (2d8 + 5) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 15). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by it takes 14 (2d8 + 5) bludgeoning damage. A creature within 5 feet of the elemental can use its action to pull a creature or object free by succeeding on a DC 15 Strength (athletics) check.
Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine

Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine

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