Water Hound

Small elemental, neutral

Armor Class 13 (natural armor)
Hit Points 50 (9d6 + 18)
Speed 30 ft., swim 60 ft.

17 (+3) 14 (+2) 15 (+2) 4 (-3) 14 (+2) 8 (-1)

Damage Vulnerabilities fire
Damage Resistances piercing and slashing from nonmagical weapons
Damage Immunities cold, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 12
Languages Aquan
Challenge 2 (450 XP)

Special Traits

  • Water Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.; one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) cold damage.
  • Water Wave (Recharge 5-6). The water hound exhales a wave of water in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) cold damage and binge knocked prone on a failed save, or half as much damage and avoiding being knocked prone on a successful one.
Section 15: Copyright Notice

Book of Beasts: Monsters of the Forgotten Woods (5e). © 2016, Jon Brazer Enterprises.