Waxwork Wyvern

Large construct, unaligned

Armor Class 13 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 20 ft., fly 80 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 5 (-3) 12 (+1) 6 (-2)

Skills Perception +4
Damage Vulnerabilities fire
Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • False Appearance. While the waxwork wyvern remains motionless, it is indistinguishable from an inanimate statue.
  • Immutable Form. The waxwork wyvern is immune to any spell or effect that would alter its form.
  • Waxen Regeneration. The waxwork wyvern regains 10 hit points at the start of its turn. If the waxwork wyvern takes fire damage, this trait doesn’t function at the start of the waxwork wyvern’s next turn. The waxwork wyvern dies only if it starts its turn with 0 hit points and doesn’t regenerate.

ACTIONS

  • Multiattack. The waxwork wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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