Small monstrosity, chaotic neutral

Armor Class 12
Hit Points 13 (3d6+3)
Speed 25 ft.

8 (-1) 14 (+2) 13 (+1) 7 (-2) 10 (+0) 9 (-1)

Senses passive Perception 10
Languages Common
Challenge 1/8 (25 XP)


  • Screech. When a wazk screeches, all creatures within 30 ft. must make a successful Charisma check (DC 13) or suffer a -1 to hit and -1 to damage for 1d4 rounds. The screech does not actually come from the creature’s mouth, or throat, but rather through air channeled through the hair on the creature’s back; the hair follicles are hollow and emit the air as a high-pitched screeching sound not dissimilar from a cat’s howling in pain.
  • Summon Rats. As an action, the wazk can attempt to summon rats to help protect it. The creature has a 30% chance of success, calling 2d4 rats to its aid if it succeeds. A group of 5 or more wazk can attempt to summon as a group. If they succeed, they summon one swarm of rats to aid them. Once used, this ability cannot be used again until the creature completes a long rest.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.


Wazks are strange, ugly creatures, being rejected creations of dark wizards, thrown to the wild to fend for themselves. They are hairless, save for a large splotch of curly coarse black hair on their backs. They have an extreme hunchback, so they only stand about one foot off the ground. They have a flopping tail that looks more like a fleshy fin than a tail. Their hind legs are huge, while their front legs are short and scrawny. They hop about much like a kangaroo. They have long necks and beady black eyes. Their face resembles a horse, with a rat’s nose and mouth, and small round ears.

Pack Beasts. They travel in packs, dominated by the strongest. They breed asexually, spawning about once every few months so that even a lone wazk can multiply into a pack fairly quickly. The young are small, but fully developed and grow to maturity in a matter of weeks. Large packs are uncommon but occasionally very powerful wazk are able to keep them together.

Ravenous. These creatures have no purpose but to feed, though they never gain weight by doing so, nor starve when they fail to. They are very aggressive with food sources, though as equally distracted by bait.

Defensive. Wazks only fight if they feel that they are in danger. Since they are so slow, they constantly have to fight to defend themselves. In battle, the scalp-lock on their back rises on end and the beast opens its fang-filled mouth to “screech” before charging into battle. Once in battle, they fight until they are dead. If their situation looks grim, they attempt to call rats to their aid.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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