Werebat

Medium humanoid (human, shapechanger), neutral evil

Armor Class 13
Hit Points 58 (13d8)
Speed 30 ft. (fly 60 ft. in hybrid or bat form)

STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 11 (+0) 10 (+0) 14 (+2) 11 (+0)

Skills Perception +4
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Senses blindsight 60 ft. in hybrid or bat form, passive Perception 14
Languages Common, plus up to one other language (can’t speak in bat form)
Challenge 3 (700 XP)

Special Traits

  • Shapechanger. The werebat can use its action to polymorph into a bat-humanoid hybrid, or into a Large giant bat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
  • Echolocation. The werebat can’t use its blindsight while deafened.
  • Keen Hearing. The werebat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

  • Multiattack (Humanoid or Hybrid Form Only). The werebat makes two attacks: one with its bite, and one with its dagger or claws.
  • Bite (Hybrid or Bat Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw, or be cursed with werebat lycanthropy.
  • Claws (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
  • Dagger (Humanoid Form Only). Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Screech (Hybrid or Bat Form Only; Recharges 5-6). The werebat emits a high-pitched cry. Each creature in a 15-foot cone must make a DC 12 Constitution saving throw. A creature takes 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one.

About

Werebats retain a position close to the bottom of the lycanthrope pecking order, potentially due to the obvious comparisons to vampiric transformation (a stigma which werewolves manage to avoid, seemingly through physical intimidation alone). Amongst other lycanthropes, werebats tend towards resentful sycophancy though, when left to their own devices, their ability to fly can fill them with a feeling of superiority over lesser ‘walkers’.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.