Family: Lycanthropes

Medium humanoid (human, shapechanger), neutral evil

Armor Class 11 in humanoid form, 12 (natural armor) in crocodile or hybrid form Hit Points 58 (9d8 + 18)
Speed 30 ft. (20 ft., swim 30 ft. in crocodile or hybrid form)

15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 14 (+2)

Skills Deception +4, Intimidation +4, Perception +2
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses passive Perception 12
Languages Common (can’t speak in crocodile form)
Challenge 3 (700 XP)
Proficiency Bonus +2


  • Hold Breath (Crocodile or Hybrid Form Only). The werecrocodile can hold its breath for 15 minutes.


  • Multiattack (Humanoid or Hybrid Form Only). The werecrocodile makes two Tail Swipe or Khopesh attacks, or it makes one Bite attack and one Tail Swipe attack.
  • Bite (Crocodile or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the werecrocodile can’t bite another target. If the target is a Humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy.
  • Tail Swipe (Crocodile or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be forced prone.
  • Khopesh (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.


  • Change Shape. The werecrocodile transforms into a Large crocodile or into a crocodile?humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.


This well-muscled human’s smile is a little too wide and its teeth a little too sharp.

Werecrocodiles inhabit many cities and villages on the banks of great rivers and lakes.

Big Grins. In humanoid form, werecrocodiles are well-muscled and have a disconcerting smile that is just a bit too wide. They like to wield khopeshes and other brutal slashing weapons in battle.

Mistaken for Merchants. Werecrocodiles are often confused for subek, which can lead to nasty surprises for those seeking knowledge or goods. The indifference that subek feel toward werecrocodiles doesn’t help the situation, leaving those who bargain with them always on edge, never knowing if they’re dealing with a subek merchant or a duplicitous werecrocodile.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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