Weredeinonychus

Family: Lycanthropes

Medium humanoid (human, shapechanger), neutral evil

Armor Class 12 in humanoid form, 13 (natural armor) in deinonychus or hybrid form
Hit Points 78 (12d8+24)
Speed 30 ft., (40 ft. in deinonychus or hybrid form)

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 10 (+0) 15 (+2) 10 (+2)

Saving Throws Dex +6
Skills Perception +4
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered
Senses darkvision 60 ft., passive Perception 14
Languages Common (can’t speak in deinonychus form)
Challenge 4 (1,100 XP)

SPECIAL Traits

  • Shapechanger. The weredeinonychus can use its action to polymorph into a deinonychus-hybrid or into a deinonychus, or back into its true form, which is humanoid. Its statistics, other than the changes noted, are the same for each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
  • Pack Tactics. The weredeinonychus gains advantage on any attack roll against a creature if at least one of the weredeinonychus’ allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Pounce (Deinonychus or Hybrid Form Only). If the weredeinonychus moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength save or be knocked prone. If the target is prone, the weredeinonychus can make one bite attack against it as a bonus action.

ACTIONS

  • Multiattack. The weredeinonychus makes two attacks, only one of which can be with its bite.
  • Battleaxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (1d8+2) slashing damage.
  • Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 8 (1d10+2) piercing damage.
  • Bite (Deinonychus or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (1d8+2) piercing damage. If the target is humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with weredeinonychus lycanthropy.
  • Claw (Deinonychus or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 8 (1d10+2) slashing damage.

ABOUT

Weredeinonychus are highly social pack hunters, herding prey and ripping it into bloody chunks.

In their humanoid form, they frequently travel from village to village along wilderness frontiers. They tend to be rowdy guests, and before they leave at least one townsfolk is found in pieces.

Weredeinonychus enjoy the thrill of chasing intelligent prey, letting fear spice the flesh. They know every inch of their local terrain, and they run their prey into natural traps and deadfalls.

Section 15: Copyright Notice

5e Menagerie: Howl at the Moon. Copyright 2016, Rogue Genius Games. Authors: Sam Hing and Rich Howard.

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